See the downloadable content!
► Your renderings will look better after finishing this Masterclass.
The Masterclass includes dozens of creative and 3D tips. You only need to apply some of them and your renderings will already get better! It's not only what I've learned throughout my entire career. It's exactly what I teach privately as a 3D consultant. It's the exact knowledge I would share if someone had asked me - how can I quickly improve my rendering quality?
► Watch the free sneak peek video from one of the chapters:
► What inspires your creativity?
In the first chapter of the Masterclass, you will learn how to start developing your artistic style. You will understand how to ask the right questions and what are the technical and artistic aspects of 3D visualizations. I will share who were my inspirations throughout my 3D career. I will also share my personal image references library so you know how to build your own!
► Why is composition important?
The second chapter of the Masterclass is all about composition and visual storytelling. You will learn why composition is so important for any image to look great. You will understand the differences between single, two, and three-point perspectives. You will know how to stage your renderings and build tension using contrasts. Each chapter ends with practice ideas and my personal tips. It will help you in developing your own artistic style!
► Do you need talent to create "art"?
Who is a 3D Artist and why does it matter? In chapter three you will see that "art" is not about talent but an organized practice! You'll learn how to develop your artistic skillset and get good at using "light". I will also explain how to self critique your work, get the actual, valuable feedback, and truly improve at making 3D!
► How to achieve a photorealistic look?
In chapter four of the Masterclass, we'll dive into Blender and learn more technical stuff! I will show you my "Four Secrets" of photorealistic rendering quality. I will explain how to "break" the Blender's physics with Light Path and Ray Visibility nodes. You will learn why Area Lamps are important, and how to boos the Environment look. We will end the chapter with some extra "Special Touches" you can add to any rendering and instantly improve its look!
► How it's actually made?
Chapter five is fully focused on case studies and the projects I've created in Blender. I will explain how Chocofur Scenes 11, 12, 13, 14, and 15 were made. Step by step, I will go through all the settings, so you can create similar projects yourself! I will also showcase three commercial AAA projects that my team and I had created. Like every other chapter, this one is also packed with personal notes, insights, and tips I've gathered through the years. I guarantee these will help you grow as a 3D artist!
► Can it be that simple?
The Masterclass ends with a checklist of everything that you've learned! The entire process of "making better renderings" can be summarized as a set of rules, a "to do" list that you simply need to follow! Use the checklist from this chapter as often as you need! It will come in handy, especially at times when you feel stuck on the project. I can guarantee your renderings will look better if you follow even some points from the checklist!
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Chapter 01: Introduction (Free)
Things we'll learn in this masterclass can be applied to any 3D artwork or project. We'll be using architectural visualization as an example because its the most multidisciplinary area of 3D CGI.
Chapter 02: Composition
The correct image composition is what separates average 3D artists from exceptional ones. I will explain the basic principles of composing a nice-looking rendering, so you can instantly improve the quality of your works.
Chapter 03: Illumination
How to achieve perfect lighting in any situation? I'll explain simple yet undiscovered techniques allowing anyone to achieve realistic illumination. I'll also show you methods to self-improve and develop your artistic side.
Chapter 04: Photorealism
You don't need a special, hidden talent to achieve photorealistic renderings. In this chapter, I'll show you easy rules which, if followed, will always allow you to achieve photorealistic images.
Chapter 05: Case Studies
In this chapter I will explain the illumination settings in the selected Chocofur Scenes included in both the Masterclass and our Interior Visualization Secrets Course.
Chapter 14: Post Production Hacks
In this chapter I share more tips on how to achieve great post-production results using Blender Compositor. You're also able to download some of my extra commercial project files and post-production setups. Study, modify, and use them in your daily workflow!
I'm Lech Sokolowski and over the past few years, I've grown Chocofur from a one-man company to a small, remote 3D agency. My Blender focused YouTube channel had over 2.0 million views in just over 2 years. My Absolute Beginners Course for Blender 2.8 has over 170.000 views. Our Chocofur Store has over 30.000 users and helped Blender Artists to earn millions of dollars from creating architectural rendeings. You can see the works of people using Blender and our 3D assets in the Chocofur User Gallery. I've also been a speaker during the official Blender Conferences. You can watch my talks here, here and here.
If you'd like to hear my story about making a living as a Blender Artist, I recommend checking the video below: